Your therapist signs you up for a date. By morning there’s a body in the ground, a knife awake in the kitchen, and, somehow, someone worth saving.
A narrative-driven surreal horror · by Technical Fiction
Your therapist signs you up for a government dating app. It matches you, with mathematical certainty, to Brunilda: an heiress, a stranger, a person whose life is already in danger.
Saying yes is the most reasonable thing you will do all night. Everything after it is not. Then the Negative Agents arrive.
Cybernetic, patient, and wrong. Nobody agrees on where they came from. Only that they want Brunilda gone, and that you, somehow, are the only thing standing between them and her.
And underneath all of it, the knife, the fog, the things waiting in the grass, it is, somehow, a love story.
“A surrealist masterpiece.”
“I have no idea what is going on. I think I have a sugar mama. She put her head on my shoulder and let me stay at her giant house, which is actually her grandma’s house. There is a possessed knife in my kitchen… I fed a squirrel some toast. And buried a body. Oh, yeah, and talking foxes. And I own a hovertruck. What the ♥♥♥♥ / 10. This game is captivating for some inexplicable reason. The music reminds me of Twin Peaks and VtmB.”
“The artistic equivalent of getting sprayed with a flamethrower directly into your face.”
“Feels like performing an occult ritual with a bunch of friends as a joke just for fun, and realizing halfway through that it was not a joke.”
“If I had to describe this game in two words they’d be ‘fever dream’. Seriously, this felt like a surreal nightmare for its entire run, and I mean that in the best way possible… If you’re in the mood for a game that genuinely leaves you asking ‘What the ♥♥♥♥ just happened?’ pick it up.”
alter kino
“This captivated me from start to finish, and those that get it will really get it from the very first cutscene… If I could I would wipe my mind so I could have this ride again fresh, and I am anticipating whatever they make next.”
“Reminds me of old school story driven games like Deadly Premonition and Shenmue… one of those strange cult classic games from the PS2 era where the atmosphere, characters, and awkwardness somehow make the experience even more memorable.”
“What it lacks in polish and finesse, it compensates in creativity and authenticity… It’s amateurish in every way you can think of, yet has plenty of charm and something hard to put a finger on that you don’t feel in games all that often these days.”
“It kept me entertained thanks to the atmosphere, madness, main characters and puzzles… it’s hard to find a game made this way.”